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Monday, February 20, 2006

Blood 2 : My favourite computer game

Blood II: The Chosen is a 1998 FPS(First Person Shooter) game , developed by Monolith Productions and published by GT Interactive. It is a sequel to Monolith previous game Blood featuring a completely new, fully 3D engine that was developed in-house by Monolith, the LithTech engine.

About Blood
Blood was released in 1997. Blood, with its arsenal of curious weapons, numerous enemies, and liberal amounts of gore, truly does justice to its name. Disturbingly for its time, certain enemies would scream as they were set on fire or otherwise injured, while other characters' heads could be shot off and kicked around.

Story
The game's hero (or anti-hero) is a man named Caleb (voiced by Stephan Weyte). Once the top general of a cult called The Cabal, which worshipped the god Tchernobog (called "The Voice" in the credits and played by Jason Hall, CEO of Monolith), he, along with his assumed lover Ophelia Price and two others, are killed in 1851 for unspecified "failures" in the god's name.

Declaring "I live AGAIN!" (a reference to the film Army of Darkness), Caleb suddenly rises from his grave 77 years later wanting vengeance and answers, in no particular order. Blood will flow as he treks across the world through various Cabal strongholds and back into Hell itself.

Garbed in a dark cloak and broad-brimmed hat and with eyes glowing crimson, Caleb immediately begins his quest of ridding the world from the minions of Tchernobog. Caleb is a cynical, sarcastic man with a bent towards sadism, taking pleasure in killing almost anything that may impede his quest. Though his pleasure-in-pain obviously removes consideration of Caleb as a true hero, he does have a slight attitude change between Blood and its sequel. By Blood 2, which takes place 100 years after the events of the first game, Caleb has been forced to show more tolerance for innocent bystanders. This does not affect gameplay, however, as he can still kill them in-game without repercussion.

The Sequel
The year is 2028 and Caleb, the undead anti-hero from Blood, after the final confrontation with his old master, the god Tchernobog, has spent the last century trying to figure out a way to resurrect his fallen comrades, including his lost love Ophelia, but to no avail. During these years he has grown somewhat more tolerant towards other people, so much that he can actually avoid killing everyone he runs into, but not that much to stop him from bringing along a weapon wherever he goes.

However the Cabal, the cult of Tchernobog, is not dead, but has undergone a radical change that transformed what once was a dark, secret cult into CabalCo (short for Cabal Company), a powerful and wealthy business company. The Cabal in its new form still seeks to dominate the world, but rather than using magical means, it employs the power arising from its preheminent economical position, penetrating into the everyday life of the people thus controlling it. Apparently the Cabal has decided to briefly forget about Caleb (labelled as the Great Betrayer), but it has not forgiven him: Gideon, the man behind the Cabal's change and current head of CabalCo, wishes to bring back his cult to its full, former glory by slaying Caleb and getting back from him the Tchernobog powers the Chosen has absorbed after defeating the god.

Gideon appears to Caleb, goading him into a chase across some of the most dangerous CabalCo controlled locations. Contemporarily a growing number of dimensional rifts are opened, allowing creatures from another dimension to cross the border and reach our world. Caleb is therefore tasked both with the necessity to stop Gideon and CabalCo from dominating the world and to close the dimensional rifts with the Tchernobog powers he owns, to avoid a fatal collapse of the fabric of space and time. During his quest Caleb receives the help of the other Chosen, Gabriella, Ishmael and Ophelia brought back to our reality by the dimensional rifts.

Gameplay
In single mode the player can choose to undertake the game's quest against the Cabal as one of the four Chosen. However only when playing as Caleb the in-game cinematics are shown and the story developed. Blood II gameplay is influenced by the character choice at the game start-up because every Chosen has different weapons marksmanship levels and different amounts of maximum hit points and armor level. For instance, Gabriella can deal out the maximum damage when using firearms, but she is not skilled in the usage of magical items. She also has the strongest armor level available. Conversely Ishmael and Ophelia are more dangerous when using magical weapons, such as the Voodoo Doll or the Life Leech. Caleb is the most balanced character being able to use with good efficacy both firearms and magical means.

The game is divided in chapters: each chapter can be reached by the player only completing the previous one. During the first chapter Gideon appears on a Cultist filled underground train, taunting Caleb and starting the chase that will take Caleb across the city, into a museum, through the steam tunnels, to CabalCo's Center for Disease Management, an airship, then again across the city and to an old cathedral in ruins for the showdown with the first boss. During this chapter Caleb is reunited with Gabriella, who used to be Gabriel in the first game. As she witnesses Caleb's perplexity at her change the only answer given by Gabriella is: "It's a long story."

The second chapter starts again on an underground train, filled with more dangerous enemies leading back into the city. Caleb will storm across entire districts, wreck havoc in a CabalCo Meat Packing plant until he reaches some catacombs and the second boss. During his wandering Caleb will also meet Ishmael who informs him that only by using the Tchernobog powers the dimensional rifts can be closed.

Back on an underground train for the third chapter (with even more deadly foes) Caleb travels to the top CabalCo facilities such as their Research&Development building and the company HQ for a first fight with Gideon. When Gideon cowardly flees using a dimensional rift, Caleb can finally meet with Ophelia, but any celebration for their coming back together has to be postponed, since Caleb decides to enter a rift himself to get finally rid of Gideon and to repair the fabric of space and time.

Weapons
  • Knife

  • 9mm Automatic Pistol

  • Mac-10 Sub Machine Gun

  • Sawed-Off Shotgun

  • .50 BMG Sniper Rifle

  • M16 Assault Rifle

  • Howitzer

  • Minigun

  • Napalm Launcher

  • Flare Gun

  • Proximity Bomb

  • Remote Bomb

  • Time Bomb

  • TW-X59 Tesla Cannon

  • Death Ray

  • Insect-A-Cutioner

  • Singularity Generator

  • Voodoo Doll

  • The Orb

  • Life Leech

Enemies

Cultists

The lowest designation of Cabal soldier, the role of the Cultist has changed with time. Once the wheels of the Cabal army, in the modern world it has become necessary to adapt the role of Cultists so that they could move freely through society. They are followers of the Cabal, early initiates who are recruited, or brainwashed, into service from inside Cabalco. They dress in official corporate attire so that their presence will not be obstrusive, allowing them to integrate into any aspect of normal society. Their training consists of little more than a psyche profile and a possible brain wipe to assure that they will be adequately dedicated to the Cabal. For that reason they are not suited to heavy combat, but are adequately imposing to be used as security, for missions of lesser importance or simply to intimidate the general populace. Cultists are generally of average to low intelligence (or they would have risen to a higher rank in the Cabal). They are only trained in a limited arsenal of weapons, mostly handguns, and in combat situations their lack of training prevents them from working effectively together. Despite these weaknesses, they are still considered the backbone of the Cabal infrastructure, maintaining the Cabal's power by infiltrating normal society with their imposing presence, acting as an early warning system, and at times becoming human shields for the more advanced Cabal members, such as the Fanatics and Zealots. Cultists are usually armed with pistols, but have been known to carry SMGs and flare guns occasionally


Fanatics
The most loyal followers of the Cabal have been organized as a paramilitary unit. They are well trained to work alone or in group and deploy with the most varied arsenal. They wear body armour which protects them for a short while and look like a cross between the SWAT team and the HAZMAT team. They patrol areas that are of higher importance to the Cabal and are a sent in to interviene if necessary. Fanatics are typically armed with SMGs or assault rifles, but have been known to carry weapons such as tesla cannons and howitzers. Fanatics also carry a personal explosive device they will activate when gravely wounded to start a kamikaze attack.

Zealots
Only a select few Cabal members get chosen to undergo the process that will transform them into a Zealot, and even fewer survive the ritual that follows with their sanity intact. Zealots are an invaluable resource in the Cabal army, as they are the only members of the Cabal with mastery of the Dark Arts. These abilities give them extremely effective offensive abilities, but they are generally too valuable to be used as grunts. Zealots usually accompany a group of lesser Cabal members like Fanatics. They provide backup by using their magic to defend, heal, and generally strengthen the performance of an attack group. Zealots are generally intelligent and well-trained. They do not panic or lose control easily, and will coordinate well with most other Cabal units to get a job done. Zealots are generally feared by other members of the Cabal due to their cold-hearted, almost inhuman personalities. No one knows why they cover their faces. Many claim they no longer need normal senses. Others say that it is so they don't have to be forced to look upon the faces of other, lesser, Cabal members, maybe it is simply an intimidation tactic. The most likely answer is that what they saw during their transformation ritual so taints them, they fear looking upon the world with natural eyes. Zealots wear long overcoats with spiritual armour and cover their faces. They carry a staff with a cresent moon which they uso to summon either an electrical blast, a fire blast or a concussive blast

Prophets

Prophets are highly intelligent, highly trained fanatics. Their purpose is to protect the Cabal's most precious commodities. They are heavily armored and resistant to damage. Prophets represent the best the Cabal has to offer. Much like the Fanatics, they can use almost any conventional weapon, but they are much more likely to use higher power weapons like the Napalm Cannon or the Minigun. They will attempt to dodge you fire, but they tend to rely more on their superior endurance and strength than on fancy acrobatics



Otherworld Creatures

Bone Leech
The Bone Leech is a small, worm-like parasite. A fairly weak creature, its power comes from its ability to infest and take over other creatures, providing it with a means of protection, a more effective way to attack, nourishment as it grows, and most importantly, a breeding ground for more Bone Leeches. The Bone Leech will attach itself to your face and suck out life, unless you can remove it by hitting the Use key.

Thieves
Small, stealthy, spider-like creature that attack from behind attaching to the base of the skull, injecting a poison that slowly destroys the victim's nervous system until death occurs. If the poison does not immediately cause death it will cause extreme disorientation. The Thief will attach itself to back of your skull and inject you with its poison. You will need to hit the USE key rapidly to get it off of you. Be prepared to get a little dizzy before you manage to get them off.

The Hand
The corpses that the minions of Tchernobog use to make zombies aren't always in the best of shape. Sometimes, only a limb is salvageable. Usually, the Cabal's surgeons can fashion various bits and pieces into a serviceable undead soldier, but certain leftover parts can be effective all on their own. If one of these horrors gets hold of you, you've got to push it off before you can kill it.

Soul Drudge

The Soul Drudge is a human who has been infested by the Bone Leech, which burrows into the chest of a normal human, and comes to rest on the infected person's upper spinal column. From there it takes over the nervous system. This allows the Bone Leech to control all movement of the victim, although its control is awkward in the beginning, making the Soul Drudge a slow and clumsy creature. The Soul Drudge will generally attack anything that gets too close to it, most likely out of self-defense, although packs of Soul Drudges have been seen hunting prey, presumably looking for hosts for more Bone Leeches.


Drudge Lord
The Drudge Lord is basically a more developed version of the Soul Drudge. The Bone Leech has grown, and now pierces the arms of the victim with large, hooked limbs to allow it better control. The victim is either no longer aware, dead, or too far gone to react at this point. The Drudge Lord is larger, tougher and deadlier than the Soul Drudge, and has metal plates that it has bolted to its chest to protect the bone leech embryos inside. The Drudge Lord will attack almost any living creature, and do so spitefully. They have an extremely hostile and ill-tempered disposition, and little or no fear. Drudge Lords are not often seen working together, presumably due to their poor temperament, but they often have Soul Drudges acting as their servants

Drudge Priest
The Drudge Priest is a larger creature with fully developed magic abilities. The Drudge Priest seems to hunt only to infest new victims, and will often have a host of other Drudge creatures doing its bidding. Attacks on this creature will often cause the breeding sack that is its stomach to spill dozens of Bone Leeches down on the unsuspecting attacker

Shikari
The Shikari is a pure predator. It hunts in packs or alone, and has excellent tracking and sensing abilities. Very mobile, it jumps and runs. When it reaches its prey, it rips and devours in a ferocious frenzy. If something gets too close, it will attack viciously to protect its kill until the meal is complete

The Naga
The Naga is the boss featured at the end of Chapter One. The Naga uses one of three different attacks. The first is a powerful laser beam, the second is throwing a bone, and the third is a powerful concusive blast that will bring the room down on your head if you leave his sight.

1 Comments:

At 10:13 pm, Blogger The Light-House. said...

Arvind, I got to confess me really bad at computer games played just a few.I love "Age of Mythology" a lot though.this is the game i remember playing a lot

 

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